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feat: Incomplete Core System with Missing Essential Game Functions #141

@KevinMB0220

Description

@KevinMB0220

Issue: Incomplete Core System with Missing Essential Game Functions

Description:

The core system has several critical functions that are completely empty or unimplemented, preventing essential game mechanics like item spawning, marketplace integration, and tournament management from working properly.

Problems Identified:

  1. Empty Marketplace Functions: move_to_market, add_to_market, and purchase_item are completely empty
  2. Missing Tournament System: create_tournament and join_tournament are unimplemented
  3. No Credit System: purchase_credits function is empty
  4. Incomplete Item Spawning: While spawn_items works, the related market functions don't
  5. Missing Admin Functions: Several admin-only functions are incomplete

Code Issues Found:

// In CoreActions - Line 109: Empty implementation
fn move_to_market(ref self: ContractState, item_ids: Array<u256>) {}

// In CoreActions - Line 110: Empty implementation  
fn add_to_market(ref self: ContractState, item_ids: Array<u256>) {}

// In CoreActions - Line 112: Empty implementation
fn purchase_item(ref self: ContractState, item_id: u256, quantity: u256) {}

// In CoreActions - Line 113: Empty implementation
fn create_tournament(ref self: ContractState) {}

// In CoreActions - Line 114: Empty implementation
fn join_tournament(ref self: ContractState) {}

// In CoreActions - Line 115: Empty implementation
fn purchase_credits(ref self: ContractState) {}

Specific Problems:

  1. Broken Economy: Players can't buy/sell items because marketplace functions are empty
  2. No Progression: Credit system doesn't work, preventing player progression
  3. Missing Social Features: Tournament system is completely unimplemented
  4. Incomplete Admin Tools: Admins can't manage the game properly
  5. Broken Item Flow: Items can be spawned but can't be moved to market or purchased

Impact:

  • High Priority: Game economy is completely broken
  • No player progression through credits
  • Missing core social features (tournaments)
  • Poor admin experience due to incomplete tools
  • Items can't flow from spawning to players

Recommended Solutions:

  1. Implement Marketplace Functions:

    fn move_to_market(ref self: ContractState, item_ids: Array<u256>) {
        let caller = get_caller_address();
        let mut world = self.world_default();
        let contract: Contract = world.read_model(COA_CONTRACTS);
        
        // Validate caller owns items
        // Transfer items to marketplace contract
        // Update item availability status
        // Emit marketplace events
    }
  2. Complete Credit System:

    fn purchase_credits(ref self: ContractState) {
        let caller = get_caller_address();
        let mut world = self.world_default();
        let contract: Contract = world.read_model(COA_CONTRACTS);
        
        // Handle payment token transfer
        // Mint credits to player
        // Update player balance
        // Emit purchase event
    }
  3. Implement Tournament System:

    fn create_tournament(ref self: ContractState) {
        let caller = get_caller_address();
        let mut world = self.world_default();
        
        // Validate admin permissions
        // Create tournament model
        // Set up tournament parameters
        // Initialize tournament state
    }
  4. Complete Item Purchase Logic:

    fn purchase_item(ref self: ContractState, item_id: u256, quantity: u256) {
        let caller = get_caller_address();
        let mut world = self.world_default();
        
        // Validate item availability
        // Check player has enough credits
        // Transfer item ownership
        // Update player inventory
        // Emit purchase event
    }
  5. Add Admin Validation:

    fn _validate_admin(self: @ContractState) {
        let caller = get_caller_address();
        let world = self.world_default();
        let contract: Contract = world.read_model(COA_CONTRACTS);
        assert(caller == contract.admin, 'Only admin can perform this action');
    }

Files Affected:

  • src/systems/core.cairo - Main core system implementation
  • src/models/core.cairo - Core models and data structures
  • src/interfaces/core.cairo - Core interface definitions

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