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Description
Issue: Incomplete Core System with Missing Essential Game Functions
Description:
The core system has several critical functions that are completely empty or unimplemented, preventing essential game mechanics like item spawning, marketplace integration, and tournament management from working properly.
Problems Identified:
- Empty Marketplace Functions:
move_to_market
,add_to_market
, andpurchase_item
are completely empty - Missing Tournament System:
create_tournament
andjoin_tournament
are unimplemented - No Credit System:
purchase_credits
function is empty - Incomplete Item Spawning: While
spawn_items
works, the related market functions don't - Missing Admin Functions: Several admin-only functions are incomplete
Code Issues Found:
// In CoreActions - Line 109: Empty implementation
fn move_to_market(ref self: ContractState, item_ids: Array<u256>) {}
// In CoreActions - Line 110: Empty implementation
fn add_to_market(ref self: ContractState, item_ids: Array<u256>) {}
// In CoreActions - Line 112: Empty implementation
fn purchase_item(ref self: ContractState, item_id: u256, quantity: u256) {}
// In CoreActions - Line 113: Empty implementation
fn create_tournament(ref self: ContractState) {}
// In CoreActions - Line 114: Empty implementation
fn join_tournament(ref self: ContractState) {}
// In CoreActions - Line 115: Empty implementation
fn purchase_credits(ref self: ContractState) {}
Specific Problems:
- Broken Economy: Players can't buy/sell items because marketplace functions are empty
- No Progression: Credit system doesn't work, preventing player progression
- Missing Social Features: Tournament system is completely unimplemented
- Incomplete Admin Tools: Admins can't manage the game properly
- Broken Item Flow: Items can be spawned but can't be moved to market or purchased
Impact:
- High Priority: Game economy is completely broken
- No player progression through credits
- Missing core social features (tournaments)
- Poor admin experience due to incomplete tools
- Items can't flow from spawning to players
Recommended Solutions:
-
Implement Marketplace Functions:
fn move_to_market(ref self: ContractState, item_ids: Array<u256>) { let caller = get_caller_address(); let mut world = self.world_default(); let contract: Contract = world.read_model(COA_CONTRACTS); // Validate caller owns items // Transfer items to marketplace contract // Update item availability status // Emit marketplace events }
-
Complete Credit System:
fn purchase_credits(ref self: ContractState) { let caller = get_caller_address(); let mut world = self.world_default(); let contract: Contract = world.read_model(COA_CONTRACTS); // Handle payment token transfer // Mint credits to player // Update player balance // Emit purchase event }
-
Implement Tournament System:
fn create_tournament(ref self: ContractState) { let caller = get_caller_address(); let mut world = self.world_default(); // Validate admin permissions // Create tournament model // Set up tournament parameters // Initialize tournament state }
-
Complete Item Purchase Logic:
fn purchase_item(ref self: ContractState, item_id: u256, quantity: u256) { let caller = get_caller_address(); let mut world = self.world_default(); // Validate item availability // Check player has enough credits // Transfer item ownership // Update player inventory // Emit purchase event }
-
Add Admin Validation:
fn _validate_admin(self: @ContractState) { let caller = get_caller_address(); let world = self.world_default(); let contract: Contract = world.read_model(COA_CONTRACTS); assert(caller == contract.admin, 'Only admin can perform this action'); }
Files Affected:
src/systems/core.cairo
- Main core system implementationsrc/models/core.cairo
- Core models and data structuressrc/interfaces/core.cairo
- Core interface definitions