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Update README.md
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README.md

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@@ -40,17 +40,20 @@ It is usefull for reducing draw calls and improving performance.
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1. In the Unity Editor, select one or more GameObjects (any of them may have children with MeshFilters).
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2. Go to **Tools → Mesh Combiner** to open the combiner window.
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3. Toggle options as desired:
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4.
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* **Strip inward-facing triangles**
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* **Cull mutually facing triangles** (and adjust the **Pair distance threshold**)
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4. Click **Combine Selected**
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5. Click **Combine Selected**
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6.
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* Selected meshes are hidden under an `_oldMesh` group
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* A new `_combined` GameObject is created, with combined geometry, materials, tags, layers, and colliders
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5. To revert, select the combined GameObject in the Hierarchy and click **Uncombine**
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7. To revert, select the combined GameObject in the Hierarchy and click **Uncombine**
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* Restores original meshes, hierarchy, transforms, and deletes the combined object
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## Contribution
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Any contribution is welcome as there is still a lot to improve and add.
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Any contribution is welcome as there is still a lot to improve and add:
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- Better readme with more images or gifs
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- Better workflow for editing merged meshes. Right now you have to Uncombine -> edit the objects -> Combine again
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- More and better optimisation methods

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