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<Project >
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<PropertyGroup >
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<SteamKitRootDir >$(MSBuildThisFileDirectory)</SteamKitRootDir >
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- <SteamKitBaseVersion >3.1 .0</SteamKitBaseVersion >
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+ <SteamKitBaseVersion >3.2 .0</SteamKitBaseVersion >
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</PropertyGroup >
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<PropertyGroup >
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<TargetFramework >net8.0</TargetFramework >
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<SignAssembly >true</SignAssembly >
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<Description >.NET library that aims to interoperate with the Steam network.</Description >
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- <PackageReleaseNotes >Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.1 .0</PackageReleaseNotes >
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+ <PackageReleaseNotes >Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.2 .0</PackageReleaseNotes >
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<PackageIcon >steamkit_logo_128.png</PackageIcon >
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<PackageProjectUrl >https://github.com/SteamRE/SteamKit</PackageProjectUrl >
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<PackageReadmeFile >description.md</PackageReadmeFile >
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+ ------------------------------------------------------------------------------
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+ v 3.2.0 May 9 2025
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+ ------------------------------------------------------------------------------
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+
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+ * `AsyncJob` will now instantly fail if not connected to Steam.
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+ * This is technically a breaking change if you relied on this behaviour.
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+ * Added support for zstd compressed depot chunks.
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+ * Added a dependency on `ZstdSharp.Port`.
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+ * Added an `GetAuthTicketForWebApi`
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+ * Added an argument to pass extra args to `WebAPI.CallProtobufAsync<TResponse, TRequest>()`
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+ * Updated Steam protobufs.
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+
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v 3.1.0 April 21 2025
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