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Add changelog, bump version
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Directory.Build.props

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<Project>
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<PropertyGroup>
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<SteamKitRootDir>$(MSBuildThisFileDirectory)</SteamKitRootDir>
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<SteamKitBaseVersion>3.1.0</SteamKitBaseVersion>
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<SteamKitBaseVersion>3.2.0</SteamKitBaseVersion>
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</PropertyGroup>
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<PropertyGroup>

SteamKit2/SteamKit2/SteamKit2.csproj

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<TargetFramework>net8.0</TargetFramework>
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<SignAssembly>true</SignAssembly>
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<Description>.NET library that aims to interoperate with the Steam network.</Description>
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<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.1.0</PackageReleaseNotes>
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<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.2.0</PackageReleaseNotes>
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<PackageIcon>steamkit_logo_128.png</PackageIcon>
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<PackageProjectUrl>https://github.com/SteamRE/SteamKit</PackageProjectUrl>
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<PackageReadmeFile>description.md</PackageReadmeFile>

SteamKit2/SteamKit2/changes.txt

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------------------------------------------------------------------------------
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v 3.2.0 May 9 2025
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------------------------------------------------------------------------------
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* `AsyncJob` will now instantly fail if not connected to Steam.
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* This is technically a breaking change if you relied on this behaviour.
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* Added support for zstd compressed depot chunks.
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* Added a dependency on `ZstdSharp.Port`.
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* Added an `GetAuthTicketForWebApi`
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* Added an argument to pass extra args to `WebAPI.CallProtobufAsync<TResponse, TRequest>()`
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* Updated Steam protobufs.
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------------------------------------------------------------------------------
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v 3.1.0 April 21 2025
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------------------------------------------------------------------------------

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