e.g. the following would return the world location ignoring the transform from here: https://github.com/StarArawn/bevy_ecs_tilemap/blob/b08a5d997867d5e5a760e296dc38e435c6b268cc/examples/helpers/tiled.rs#L378-L383 or in the `TiledMapBundle` and defaulting to the bottom left at 0,0. ```rust tile_pos.center_in_world(grid_size, map_type) ``` resulting in the world position of the tile entity not aligning with the drawn location