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* Update to 0.14.0-rc.2
* [12997](bevyengine/bevy#12997): rename `multi-threaded` to `multi_threaded`
* RenderAssets<Image> is now RenderAssets<GpuImage>
Implemented in [12827](bevyengine/bevy#12827)
* FloatOrd is now in bevy_math
implemented in [12732](bevyengine/bevy#12732)
* convert Transparent2d::dynamic_offset to extra_index
[12889](bevyengine/bevy#12889) Gpu Frustum Culling removed the dynamic_offset of Transparent2d and it became `extra_index` with the special value `PhaseItemExtraIndex::NONE`, which indicates the `None` that was here previously
* RenderPhase<Transparent2d> -> ViewSortedRenderPhases<Transparent2d>
[12453](https://github.com/StarArawn/bevy_ecs_tilemap/pull/bevyengine/bevy#12453): Render phases are now binned or sorted.
Following the changes in the `mesh2d_manual` [example](https://github.com/bevyengine/bevy/blob/ecdd1624f302c5f71aaed95b0984cbbecf8880b7/examples/2d/mesh2d_manual.rs#L357-L358): use the `ViewSortedRenderPhases` resource.
* get_sub_app_mut is now an Option
in [9202](https://github.com/StarArawn/bevy_ecs_tilemap/pull/bevyengine/bevy/pull/9202) SubApp access has changed
* GpuImage::size f32 -> u32 via UVec2
[11698](bevyengine/bevy#11698) changed `GpuImage::size` to `UVec2`.
Right above this, `Extent3d` does the same thing, so I'm taking a small leap and assuming can `as`.
* GpuMesh::primitive_topology -> key_bits/BaseMeshPipeline
[12791](bevyengine/bevy#12791) the `primitive_topology` field on `GpuMesh` was removed in favor of `key_bits` which can be constructed using `BaseMeshPipeline::from_primitive_topology`
* RenderChunk2d::prepare requires &mut MeshVertexBufferLayouts now
[12216](bevyengine/bevy#12216) introduced an argument `&mut MeshVertexBufferLayouts` to `get_mesh_vertex_buffer_layout`, which bevy_ecs_tilemap calls in `RenderChunk2d::prepare`
* into_linear_f32 -> color.0.linear().to_f32_array(),
[12163](bevyengine/bevy#12163) bevy_color was created and Color handling has changed. Specifically Color::as_linear_rgba_f32 has been removed.
LinearRgba is now its own type that can be accessed via [`linear()`](https://docs.rs/bevy/0.14.0-rc.2/bevy/color/enum.Color.html#method.linear) and then converted.
* Must specify type of VisibleEntities when accessing
[12582](bevyengine/bevy#12582) divided `VisibleEntities` into separate lists. So now we have to specify which kind of entity we want. I think we want the Mesh here, and I think we can get rid of the `.index` calls on Entity since Entity [already compares bits](https://docs.rs/bevy_ecs/0.14.0-rc.2/src/bevy_ecs/entity/mod.rs.html#173) for optimized codegen purposes. Waiting to do that until the other changes are in though so as to not change functionality until post-upgrade.
* app.world access is functions now
- [9202](bevyengine/bevy#9202) changed world access to functions. [relevent line](https://github.com/bevyengine/bevy/pull/9202/files#diff-b2fba3a0c86e496085ce7f0e3f1de5960cb754c7d215ed0f087aa556e529f97fR640)
- This also surfaced [12655](bevyengine/bevy#12655) which removed `Into<AssetId<T>>` for `Handle<T>`. using a reference or .id() is the solution here.
* We don't need `World::cell`, and it doesn't exist anymore
In [12551](bevyengine/bevy#12551) `WorldCell` was removed.
...but it turns out we don't need it or its replacement anyway.
* examples error out unless this bevy bug is addressed with these features being added
bevyengine/bevy#13728
* check_visibility is required for the entity that is renderable
As a result of [12582](bevyengine/bevy#12582) `check_visibility` must be implemented for the "renderable" tilemap entities. Doing this is trivial by taking advantage of the
existing `check_visibility` type arguments, which accept a [`QF: QueryFilter + 'static`](https://docs.rs/bevy/0.14.0-rc.2/bevy/render/view/fn.check_visibility.html).
The same `QueryFilter`` is used when checking `VisibleEntities`. I've chosen `With<TilemapRenderSettings` because presumably if the entity doesn't have a `TilemapRenderSettings` then it will not be rendering, but this could be as sophisticated or simple as we want.
For example `WithLight` is currently implemented as
```rust
pub type WithLight = Or<(With<PointLight>, With<SpotLight>, With<DirectionalLight>)>;
```
* view.view_proj -> view.clip_from_world
[13289](bevyengine/bevy#13489) introduced matrix naming changes, including `view_proj` which becomes `clip_from_world`
* color changes to make tests runnable
* clippy fix
* Update Cargo.toml
Co-authored-by: Rob Parrett <robparrett@gmail.com>
* Update Cargo.toml
Co-authored-by: Rob Parrett <robparrett@gmail.com>
* final clippy fixes
* Update Cargo.toml
Co-authored-by: Rob Parrett <robparrett@gmail.com>
* Simplify async loading in ldtk/tiled helpers
See Bevy #12550
* remove second allow lint
* rc.3 bump
* bump version for major release
* remove unused features
---------
Co-authored-by: Rob Parrett <robparrett@gmail.com>
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