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README.md

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@@ -9,19 +9,18 @@ Fracture Hell is available on [Steam](https://store.steampowered.com/app/1713770
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## UPDATES
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- UPDATE v2.0.0 ported to Godot 4.0
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- UPDATE v1.4.0 adds polygon restoring - simple and advanced
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- UPDATE v1.3.0 texture system + point fracture system + big cleanup
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- UPDATE v1.2.0 overhaul of mouse cut system + important bug fixes + pool manager script (bonus) + "juice".
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- UPDATE v1.1.0 adds cutting of polygons.
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- UPDATE v2.0.0 ported to Godot 4.0 (Godot 4.2+)
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- UPDATE v1.4.0 adds polygon restoring - simple and advanced (Godot 3.2+)
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- UPDATE v1.3.0 texture system + point fracture system + big cleanup (Godot 3.2+)
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- UPDATE v1.2.0 overhaul of mouse cut system + important bug fixes + pool manager script (bonus) + "juice". (Godot 3.2+)
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- UPDATE v1.1.0 adds cutting of polygons. (Godot 3.2+)
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## Info
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> Works with GodotEngine 4.2+. Tested with Godot Versions: 4.2.2
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> Godot Polygon Fracture 2D v1.4 and before works only with Godot 3! Additionally, the 1.4x branch is for Godot 3 development.
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> Godot Polygon Fracture 2D v1.4 and before only works with Godot 3! Additionally, the 1.4x branch is for Godot 3 development.
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Two simple scripts for fracturing and cutting polygons. PolygonFracture.gd is the actual script that fractures/cuts polygons. PolygonLib.gd adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect, makeCirclePolygon, etc.
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