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link to the itch io project page added to readme.
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README.md

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@@ -21,6 +21,7 @@ The demo project is located in the demo folder.
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The pool manager script added in [Update v1.2.0] is just a bonus. You can use it as is or use it as inspiration for your own pooling system :)
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You can download/play the demo on [itch.io.](https://solobytegames.itch.io/godot-polygon-2d-fracture-system) :D
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PS: To test the actual fracture code performance just increase the min area (around 5000) because then less rigid bodies are spawned. You wont see many fracture shards either, though. (spawning and despawning that many rigid bodies at once cause the biggest performance hit - pooling would alleviate that for some part)
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