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readme update
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X-Com_Files_readme.txt

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@@ -55,7 +55,7 @@ Or if you prefer Paypal: solar_scorch@o2.pl
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It really helps!
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CHANGELOG:
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3.7.1: Replaced more placeholder music. Updated the X-Com Personnel article. Updated the submod for Cyrillic names to match the latest OXCE. Clergy outfit is no longer freely available for use.
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3.7.1: Replaced more placeholder music. Updated the X-Com Personnel article. Updated the submod for Cyrillic names to match the latest OXCE. Clergy outfit is no longer freely available for use. Minor fixes.
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3.7: New feature: agent careers (48 of them). New weapon: Terramace. New unique weapon: Nachtfall. New Hybrid armors: Force-Suit, Force-Warsuit, Force-Master, Battlesage. New unit: Siegfried von Hagen. New mission: Von Hagen's Refuge. New Ufopaedia articles and related tech tree adjustments. 6 new Port maps (1 by Dioxine). 1 new Polar map. 1 new Manor variant. New agent and AI names. New backgrounds. New Corporation Building map. Replaced more placeholder music. Made some extra tracks jukebox friendly. New Syndicate Walker sprites (by Brain_322). Custom bigobs for some unarmed attacks. New handobs for Storm Rose and UAC BFG (by Brain_322). Improved Plasma Blade/Sword sprites (by pWWWa). New SKS bigob (by Brain_322). Proper minimap sprites for the Underwater City (by Dioxine). Some facilities have base-detecting capabilities. Small Radar System can be upgraded to Large Radar System. Tritanium ammo researches are cheaper. Eliminating an unaware spotter in one strike doesn't reveal your unit (needs newest OXCE). Improved dog and rat attacks in tall grass (needs newest OXCE). Monster-related events end with Monsters: Final Solution. SWAT forces in Armory of Apocalypse spawn along the western border. Allies in Ancient Mummy Abode spawn along the eastern border. Some soldiers in Cyberweb Heist spawn in a defensible cluster. Added some loot to Cult Manors. Decreased needed storage space for some outfits. Revised space taken by some captured robots. Renamed some careers to avoid conflicts with commendations. Fixed some incorrect manufacturing profits. Fixed Cyberweb Power Plant not giving Horizon Walker. Fixed some non-equipment units being spawned with weapons. Fixed Xarquid Grapple damage type. Fixed Pulse LMG Chem Clip damage. Fixed MiB Defender size label. Fixed some Endless Mansion blocks. Fixed the pentagram in Asylum Apparitions (thanks to Zrrr). Fixed Outrunner wrecks being recovered as destroyed tanks. Fixed Gazer officers kneeling. Fixed Brainer move sound. Improved Xarquid sprite (by Zrrr). Fixed Clergy Disguise on some avatars. Fixed Tasoth inventory picture. Fixed misplaced Betarian descriptions. Fixed Obliviatrix display condition. Minor fixes.
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3.6: New X-Com crafts: Aircar, Lander. New weapons: Brass Knuckles, Tritanium Throwing Axes. New ammo: Mortar Gas Shell, Mortar EMP Shell, Mortar Elerium Shell. New UFO: MiB Defender (map by Wolverin). New missions: Forest Lodge Defense, Cyberweb Power Plant, Base Defense (2 Dimension X variants), MiB Domination. New facility: Transdimensional Receiver. New events related to this facility. New commendation: Field Medic. New transformations for Hybrids: Starchild, Earthborn. New features: UFO examination, producing Cyberweb (XD) batteries for various weapons. New dossier: Siegfried von Hagen. New Ufopaedia entries for UFOs and enemy missions. New lore articles. New Ufopaedia illustrations. Replaced some placeholder music with original tracks. Made tactical music jukebox friendly. Dimension X exploration rewritten into events and expanded. UFO engineering tweaks. Buffed the Warden commendation. Increased penalties for ignoring Black/Blood Moon. MiB Coverup is now detrimental to X-Com. Zephyr Serum and Mongorn Anzug are now buyable. Mass drivers can be used without researching them. Stat adjustments on some civilians. Text adjustments relevant to Osiron. Better Throwing Axes graphics. Proper Owlman and Reptoid Autopsy pics. Proper minimap sprites for the Tasoth Factory. Improved Elite Soldier sprites (by Brain_322). Cyber armor paperdoll touches (by Talpiot). Fixed Syndicate logo on the Walker. Fixed Alien Abduction spawning incorrect UFO at times. Fixed spawns on Cult Assassination. Fixed some armors not getting penalties for dodging attacks from behind. Fixed items from It Went Critical. Improved diagonal UFO and Tasoth Factory walls (thanks to CrazedHarpooner). Fixed Mummy Temple Grounds map generation. Fixed minimap sprites for Forest Marsh. Fixed dogs not getting astral armor in Dreamscape. Fixed choke resistance on Hybrids' Jumpsuits. Fixed Dimension X Research Notes, Alenhead, Portable Laser Cannon Clip and Scout Vehicle Laser Clip selling prices. Fixed some Personal Armor paperdolls. Minor fixes (thanks to Meridian).
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3.5.1: 2 new variants of Cyberweb Lair block. Added a fail-safe mechanism for Zombie Trooper. Overhauled Cyber Armor paperdoll (by Talpiot). Polished MiB Mudranger Ufopaedia image. Unified Monster Hunt despawn penalties. Fixed Metamorph spawning. Fixed 7.62x51 NATO Ammo Acquisition. Fixed folder structure.

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