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using updateToggle(open) the door opens, but the texture stays the same. I suppose that you need to use updateState, but I can’t understand how, please tell me the implementation, what do I need to pass in the updateState arguments and how to get them.
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Replies: 2 comments
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Currently the intended method is: BarricadeManager.ServerSetDoorOpen |
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To update both the door state and its texture when best garage using updateToggle(open), you can use the updateState function. Here's an example implementation: |
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Currently the intended method is: BarricadeManager.ServerSetDoorOpen