Mines still need to be discussed and improved in servers with a 0 building armor multiplier: #5188
yzdjmm-unturned
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Hmm good point that while regular trap wear-and-tear bypasses building armor, the explosion self-damage does not. This is overdue for being fixed in vanilla. 🤔 |
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Even though I've mentioned some of the problems with mines before, I find that this doesn't seem to be all, and here is a summary of the problems I found that mines can cause when the building magnification is set to 0:
1: Because mines are different from charges, mines cannot self-destruct when they explode, so in many PVE servers that have enabled buildings to be undamaged (hereinafter collectively referred to as building-invincible servers), they will be used as a prank trap by many players.
2: In a PvP server with building invincibility enabled, it will be used by malicious players to block other players' progress, such as laying mines on the necessary paths, or laying a large number of mines in the mission area to prevent other players from completing tasks or searching for resources.
Since the building is not damaged, the mine can explode indefinitely, and at the same time cannot be dismantled.
3: Building on the second point, if there are some malicious players who use a large number of mines to surround the player spawn point in the map, like in Picture 1 (I only made a small part due to time constraints, it should actually be a sphere that completely surrounds the spawn point).

When the player respawns, they will encounter these mines and will be killed immediately or trapped in the middle of them forever. Even if you plan to leave by building a building, you can't do it, because it is forbidden to build any buildings near the spawn point.
And since the building armor is 0, it cannot be destroyed even if the administrator comes, unless a plugin is used.
4: There are also many malicious players who like to do this, like Picture 2, place the mine on the vehicle and keep it away from the vehicle (to prevent the explosion from hurting yourself and the vehicle), and repeat it dozens of times, you have an explosive car that can destroy the server, as long as the vehicle starts to move, the mine will collide with the terrain and explode, and because the building cannot be destroyed, the mine can explode infinitely, only a few dozen mines can be placed at the same time can produce hundreds of explosions per second, which is enough to cause a small server to cause serious lag or even crash. The threat level is even much higher than DDoS attacks, and although many servers have banned this behavior, many players still do so (when the admin is not online).

The only solution I can think of at the moment is to replace the explosion effect of the mine: set a barricade destoried hook with a small range in the explosion effect of the mine, so that the explosion effect generated when the mine explodes deletes the mine, and the area must be small enough, otherwise other buildings may be deleted when the mine explodes, so that you can forcibly delete yourself when the mine explodes, but most workshop authors don't know how
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