Unreasonable fuel consumption of vehicles: #5178
Replies: 2 comments
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And the fighter brakes not working when landing may be caused by the Sleds code causing the tires to roll easily and it is difficult to stop rolling, my idea is that when the vehicle is an airplane, the player applies the brakes and the plane starts to slow down directly, including in the air (similar to the speed brakes of most aircraft). |
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I think while the game is meant to be simple and somewhat unrealistic, making fuel more important would add an enjoyable level of complexity when it comes to vehicles. When deciding on a vehicle, we could take miles per gallon into account. Mods like Vehicle Expansion create knockoffs of real vehicles, so Raider could just adjust the efficiency based on the real vehicles. |
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Whether the vehicle is idling or moving forward at full speed, its fuel consumption remains constant
Perhaps we should set a function where the higher the vehicle speed, the higher the fuel consumption, and the maximum multiplier consumed can be adjusted, which is 2.5 by default
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