The vehicle's feedback to the explosion seems to be different #5172
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yzdjmm-unturned
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Yes: an update last year changed explosions to use the physics system for overlap detection to make hits more reliable. |
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I noticed that the vehicle's feedback on explosions seems to have changed: it used to have to explode to the center of the vehicle to take explosion damage, but now even if I set the explosion radius of the shell to 1, it will still damage the vehicle, which means that any clip component on the vehicle's surface will now reduce the durability of the vehicle. Is that so?
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