Suggestion: Group System Rework for Better Management #5164
okuphelele
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The current group system in Unturned lacks several critical features for effective clan and group administration. Below is a set of targeted proposals aimed at improving usability and fixing long-standing issues.
1: Offline Group Member Management
Problem: Offline players cannot be kicked, demoted, or managed in any way. This severely limits a group's ability to moderate inactive or disruptive members.
Proposed Solution(s):
2: Steam Group Sync Issues
Problem: Players removed from a Steam group can remain in the in-game group if they are already online, with no built-in method to remove them.
Proposed Solution(s):
3: Group Ownership of Buildables
Problem: Buildables placed by individual players cannot be cleanly transferred to group ownership, which complicates shared clan infrastructure.
Proposed Solution(s):
4: Group Size Limit Indicator
Problem: When a group is full, invites silently fail. There is no indication of why a new member cannot be added.
Proposed Solution(s):
5: Support for Multiple Steam Groups
Problem: Players involved in multiple Steam groups (e.g., sub-factions or alliances) have to leave their server and switch their primary Steam group in the survivor menu to interact properly.
Proposed Solution(s):
These improvements aim to modernize the group system with a focus on flexibility, moderation, and quality of life for both casual and competitive clan-based gameplay. Implementing even a few of these changes would go a long way toward making Unturned’s group management more practical and scalable.
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