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I found out with interest that it turns out that there is no IgnitionAudioClip analog in the game for the case when the player leaves the vehicle. Yes, this can be bypassed via VehicleEventHook, but it will not take into account the presence of fuel/battery in the car.
Could you add an analogue of IgnitionAudioClip for exiting transport?
Can you add support for additional Engine Additive objects? As far as I understand, the game currently supports only one sound source on this component.
Is it possible to add support for vehicle health tracking to the Vehicle Event Hook? This would allow for visually damaged vehicle models that could appear depending on the vehicle's current health. And it would be useful for some other things.
Third, and the most ambitious request - could you add a Trunk game object for transport, which would allow to limit the building area on vehicle? Roughly speaking, this is a Game object to which a Box Colider could be attached, by stretching which it would be possible to define the building area on the car. This would allow to put boxes in cars, without building up the driver's seats with safes or something similar.
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I found out with interest that it turns out that there is no IgnitionAudioClip analog in the game for the case when the player leaves the vehicle. Yes, this can be bypassed via VehicleEventHook, but it will not take into account the presence of fuel/battery in the car.
Could you add an analogue of IgnitionAudioClip for exiting transport?
Can you add support for additional Engine Additive objects? As far as I understand, the game currently supports only one sound source on this component.
Is it possible to add support for vehicle health tracking to the Vehicle Event Hook? This would allow for visually damaged vehicle models that could appear depending on the vehicle's current health. And it would be useful for some other things.
Third, and the most ambitious request - could you add a Trunk game object for transport, which would allow to limit the building area on vehicle? Roughly speaking, this is a Game object to which a Box Colider could be attached, by stretching which it would be possible to define the building area on the car. This would allow to put boxes in cars, without building up the driver's seats with safes or something similar.
Thanks for u attention, Nelson.
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