Weather setting issues #5162
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yzdjmm-unturned
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It looks like |
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Why can't rainy days in my map allow rain buckets to accumulate water, I clearly wrote the apocalypse exactly according to the original format
"Metadata"
{
"GUID" "bfae2ab2dfa34a238bf577545ef30b88"
"Type" "SDG.Unturned.WeatherAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
//"Component_Type" "SDG.Unturned.LegacyRainComponent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
"Volume_Mask" "1"
"Fade_In_Duration" "20"
"Fade_Out_Duration" "20"
"Override_Fog" "true"
"Override_Atmospheric_Fog" "true"
"Override_Cloud_Colors" "true"
"Shadow_Strength_Multiplier" "0.15"
"Fog_Blend_Exponent" "1.25"
"Cloud_Blend_Exponent" "0.5"
"Wind_Main" "2.0"
"Water_Per_Second" "0.1"
"Stamina_Per_Second" "0.5"
"Dawn"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
"R" "10"
"G" "100"
"B" "100"
}
"Fog_Density" "0.1"
"Cloud_Color"
{
"R" "15"
"G" "15"
"B" "15"
}
"Cloud_Rim_Color"
{
"Level_Enum" "Clouds"
"R" "30"
"G" "30"
"B" "30"
}
"Brightness_Multiplier" "0.6"
}
"Midday"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
"R" "10"
"G" "100"
"B" "100"
}
"Fog_Density" "0.1"
"Cloud_Color"
{
"R" "15"
"G" "15"
"B" "15"
}
"Cloud_Rim_Color"
{
"Level_Enum" "Clouds"
"R" "30"
"G" "30"
"B" "30"
}
"Brightness_Multiplier" "0.6"
}
"Dusk"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
"R" "10"
"G" "100"
"B" "100"
}
"Fog_Density" "0.1"
"Cloud_Color"
{
"R" "15"
"G" "15"
"B" "15"
}
"Cloud_Rim_Color"
{
"Level_Enum" "Clouds"
"R" "30"
"G" "30"
"B" "30"
}
"Brightness_Multiplier" "0.6"
}
"Midnight"
{
"Fog_Color"
{
"Level_Enum" "SKY_SKY"
"R" "10"
"G" "100"
"B" "100"
}
"Fog_Density" "0.1"
"Cloud_Color"
{
"R" "15"
"G" "15"
"B" "15"
}
"Cloud_Rim_Color"
{
"Level_Enum" "Clouds"
"R" "30"
"G" "30"
"B" "30"
}
"Brightness_Multiplier" "0.6"
}
"Effects"
[
{
"Prefab"
{
"MasterBundle" "nanfangtianqi.masterbundle"
"AssetPath" "baoyu.prefab"
}
"Emission_Exponent" "2.0"
"Pitch" "75.0"
"Translate_With_View" "true"
"Rotate_Yaw_With_Wind" "true"
}
]
"Ambient_Audio_Clip"
{
"MasterBundle" "nanfangtianqi.masterbundle"
"AssetPath" "dayu.ogg"
}
}
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