Unreasonable aspects of weapon durability #5137
yzdjmm-unturned
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Fair points. Quality does currently affect spread, too! There isn't currently an option to disable the damage decrease, unfortunately. |
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Weapons lose damage as their durability decreases, which seems like a good idea but doesn't work for all weapons:
Guns use gunpowder to propel the projectile, and its damage depends on the bullet it fires rather than on its durability.
That is, the damage of the firearm should not decrease with the decrease in durability, I think its spread should be increased, as well as a code can be added that the weapon will not be usable when the weapon durability is 0 (similar to 7 days to die)
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