Interactable Barricade Type #5135
DanielWillett
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Could also be cool to include triangeIndex and barycentricCoordinates for the interaction event so you could make interactable screens, keypads, etc and get the exact point the player was looking at on a barricade. |
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Would be cool for plugin/modding purposes to have a barricade type that is used to activate a plugin feature.
Right now we're using beds which works okay but you can't customize the interaction text.
I'm using this for an interactable strategy map but I think there could be a huge number of usages for this kind of thing.
Would be good to have it support conditions and rewards too.
The barricade could either display a static hint from the localization file or a dynamic hint that can be set and changed by plugins at runtime:
My use case, would prefer it to say

Deploy [F]
:ps: please dont call it InteractableInteractable
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