Add ways to disable plugin UIs clientside. #5103
Replies: 3 comments
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Plugin UIs haven't gotten as much attention as they need. 😞 We could add a component that syncs activation with the vanilla HUD visibility. This might be usable for cheating somehow as a hotkey in a preloaded effect. 🤔 |
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Oh right, you could also make it so servers have a config setting that disable clients being able to forcefully hide the UI. If you went the toggle option route. |
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As far as I know, some plugins put additional effects on the whole screen (extra health and other vitals indicators, as well as helmet effects and other stuff). It would be wrong if these effects could be forcibly hidden without the control of the plugin or mod developer. Additional possible options could be:
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The Problem
Hey Nelson. My current issue with plugin UIs, especially ones that replace the vanilla UI is the fact that many of them cannot be disabled on the client. Some plugins include commands to disable these UIs, while some don't. In particular, I ran into an issue with a plugin called VoiceChatMaster, which is used on a bunch of servers and has a giant green bubble that cannot be hidden.
The main reason why disabling these overlays is important relates to screenshots. I want to be able to take screenshots of my builds on any server no matter how the custom UIs function. The [Home] button does not have the ability to hide plugin UIs.
The Solution
There are multiple routes you could take to improve quality of life for players on modded servers:
To prevent issues in custom gamemodes, you could have an additional widget flag to prevent plugin UIs from being hidden. Alternatively, you could disable the functionality if the player is put into modal by a plugin. As it is sort of hard to take screenshots while in that state.
The kana
Don't believe that it is a good idea. Just see what this random UO member has to say about the idea (they are big-brain plugin developer aswell 😉):
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