Modify the night vision device #5044
yzdjmm-unturned
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Good work! The animation on the goggles folding down is a nice detail. Although we don't currently plan to add overlays to vanilla NVGs, I can see how it would be useful to have a built-in feature for custom overlays—though seems like you've got a workaround for the meantime. |
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I've worked out how to make helmets/masks/glasses affect the player's vision, for example, when the night vision device is turned on, the player's field of vision is limited, including from a third-person perspective. The aim is to increase the sense of substitution and limit the intensity of the night vision device, maybe we can introduce it and modify the night vision device of vanilla?
1fad461766931f48bc3822c24282a668.mp4
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