Thoughts on the modification of the range of the firearm with the attachment of the weapon: #5015
yzdjmm-unturned
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First of all, you need to set the maximum range of the weapon, such as 300 meters, and set the value of the Ballistic_Steps multiplied by the value of the Ballistic_Travel = 200 (standard range). Next, let's add something like Ballistic_Travel_Multiplier or Ballistic_Steps_Multiplier to increase the life or flight speed of the weapon's bullets to modify the range, but no matter how much it increases, the bullets will definitely disappear at 300 meters because the maximum range of the weapon is set to 300.
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