Vehicle Battery charge/burn inconsistency #5011
DerpyHoowes
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You're right that the battery is currently either charging or burning. It's an interesting idea to restrict leaving the sirens on. The default charge/burn rates are equal so if the rate were summed most vehicles would stay at a constant charge while headlights/sirens are active. |
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Despite being able to set both the Battery_Burn_Rate and Battery_Charge_Rate, as well as whether various actions/systems in the vehicle burn or charge the battery, the game still ignores any battery burning actions if there's at least one charging action happening, even if the charge rate is lower than the burn rare.
Guess it wasn't originally intended for battery mechanic to have this much customization in the first place, hence the oversight. Ideally if we get to adjust both of these rates, whether the battery looses or gains charge, and how fast it does so, should be calculated by the (Battery_Charge_Rate - Battery_Burn_Rate)= equation.
This inconsistency doesnt break any of already existing vehicles, but it does ruin the possibility for some new mechanics that should be possible with these tools we are given, like making a vehicle in which enabling sirens/headlights still burns the battery even if you're driving it because the burn rate is bigger than the charge rate, but turning the sirens off allows to recharge the battery. This is the idea I instantly had when I saw these two values in the documentation, and there could be more applications for them that currently wouldn't work because of this bug/inconsistency/oversight or whatever it is.
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