Allow negative values in cloud input for different LightingInfos (has been proven useful). #4688
Replies: 4 comments 1 reply
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I can see a lot of themes where this would be useful and a few other ideas that need this to work properly |
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Hmm interesting workaround. 👀 |
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Recently a user in the Unturned discord made a post about wanting this feature: https://discord.com/channels/324229387295653889/1384416184367190077/1384416184367190077 I don't think it is something that needs to be prioritized at all, but I believe adding an actual value box next to the cloud slider would be relatively easy to do and would be well paired with an upcoming quality of life update (e.g. the new road system in the editor). |
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There is actually a way to do this via level assets, but I feel like it's way too out of the way for something like disabling clouds |
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Someone (user Finis) came to me today annoyed because they didn't want clouds at night. So I went ahead and changed
LevelLighting.times[3].singles[2]
(cloud float) to-10
and it worked. The game properly clears the clouds prior to midnight and slowly brings them back come daytime. These changes also apply when saved.So there are two options to implement this:
Either way, this is relatively easy to implement and would pair well with maps that have the aroura borealis (northern lights). The original person that wanted this said they wanted players to enjoy the night sky.
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