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Hello everyone!
How do you guys feel about an NPC Condition/Reward volume?
The volume would be passed on a player colliding with it, only applying the reward if you meet the proper conditions.
You would have to create a new .asset file type to store the conditions and rewards (since it would be a nightmare to somehow write them in editor)
This addition allows for rudimentary cutscenes, better integration with other components, and more complex quest objectives.
What do you guys think?
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