Clear effects in radius by Guid #4094
IlyaSergeevich0
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+1, currently you have to keep all your effects managed, wipe them all, then replace the ones you want. Quite a pain |
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I did not find such an option in
EffectManager
:(Basically, I have a multiple effects in different points. But in some cases I need to remove only exact ones.
EffectManager.ClearEffectByGuid
removes all of them.Would be cool to see a feature, that clear them in some radius since
EffectManager.pool
stores GameObject's.Beta Was this translation helpful? Give feedback.
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