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It would be great to able to have a second sound clip that plays when a weapon shoots that is only heard by players who are much further away. Such a clip would also need to be overridable with certain barrel attachments (like suppressors, since it doesn't make sense for them to have a long-range audible sound).
I am requesting this feature because I tried implementing it with the UseableGunEventHook, which works well except for the fact that it does not support different barrel attachment sounds - meaning that I'd probably need official game support to make this requirement possible.
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(Reposting this from an issue a few weeks ago)
It would be great to able to have a second sound clip that plays when a weapon shoots that is only heard by players who are much further away. Such a clip would also need to be overridable with certain barrel attachments (like suppressors, since it doesn't make sense for them to have a long-range audible sound).
I am requesting this feature because I tried implementing it with the UseableGunEventHook, which works well except for the fact that it does not support different barrel attachment sounds - meaning that I'd probably need official game support to make this requirement possible.
2023-03-05.11-36-24.mp4
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