Queue effects and UI effects for validation. #3700
DanielWillett
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Regular effects do use ClientAssetIntegrity, but your guess is right that UI effects don't because they still use uint16. |
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Effect conflicts can be common, especially with UI since they still work off ushorts. If a UI effect is meant to cover a full screen and the player is missing it, they will just be stuck on the screen with no way to close or otherwise interact. Adding effects and UI effects to ClientAssetIntegrity checking could help with this.
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