Set Up Vector for Effects #3687
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Gamingtoday093
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I think its better to convert it to euler angles |
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Effects currently use
Quaternion.LookRotation(Direction, Vector3.up);
to set their orientation, which limits the possible directions an effect can point since the upwards direction is always Vector3.up. I suggest adding the ability to specify the upwards direction to make an effect have any orientation.https://github.com/Unturned-Datamining/Unturned-Datamining/blob/linux-preview/Assembly-CSharp/SDG.Unturned/EffectManager.cs#L1268
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