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3.22.13.0 and 3.22.14.0 Update on Structure building (self note): (Tested this out with a custom 0.1x0.1x0.1 cube wall and cube roof, together with a custom floor structure that have part of its mesh block the outer edge of the default hook's size, the 0.1x0.1x0.1 cube roof still gets blocked by the custom floor's mesh despite not even remotely close to physically touching it in anyway.) Work around: Custom floor/roof type structure would need to have in mind the sizes of the default hooks that come attached to the structure types and make a hole in the mesh for it. The hooks by default are all attached to the 0,0,0 origin of the structure's gameobject. The roof/floor sides snap: Doesn't seemed to have much blocking restriction, so I guess custom structures can also use this instead of making a Vanilla Roof sized hole in the middle of the mesh. Since the hooks are all of 4.25 units in height, custom structures' height, in order to snap properly, would be better off being in that 4.25 units multiples. |
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"Customizable acceleration, deceleration and max walk speed for physics materials."
This is not for the physics materials within unity.


This is for the physics material assets unturned use.
So for custom materials, so long the name listed under "UnityNames" and within unity you have a physics material with the same name, the game would load it based on what is written in the unturned physics material .asset file.
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