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(Was reading this off the store page and it inspired me)
While modded objects in the workshop can be modded to have HP and their own mesh for destroyed state and non destroyed state, was wondering if vanilla objects can have Health turned on/off in the future (Since most vanilla object have no health).
Currently only some objects are destructible, while some are invulnerable.
For destructible objects, was wondering if it could act as an NPC or something for people to "contribute" to it via quests for flag triggered rebuilding/or something.
Far future ideal: This way almost everything can be destroyed except for the main ground (Unless there is a gateway object/buildable that involves some hole volume or something that can be triggered for a short time).
Objects destroyed (player+zombies) and rebuild upon by players mostly.
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(Was reading this off the store page and it inspired me)
While modded objects in the workshop can be modded to have HP and their own mesh for destroyed state and non destroyed state, was wondering if vanilla objects can have Health turned on/off in the future (Since most vanilla object have no health).
Currently only some objects are destructible, while some are invulnerable.
For destructible objects, was wondering if it could act as an NPC or something for people to "contribute" to it via quests for flag triggered rebuilding/or something.
Far future ideal: This way almost everything can be destroyed except for the main ground (Unless there is a gateway object/buildable that involves some hole volume or something that can be triggered for a short time).
Objects destroyed (player+zombies) and rebuild upon by players mostly.
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