Open
Description
Suggestion
Add effects that act as operations, for example:
EffMultiply
-> multiply %~number% by %number%
EffDivide
-> divide %~number% by %number%
EffExponent
-> raise %~number% to [the] (power|exponent) [of] %number%
(or something better)
Why?
We can easily use add
and remove
due to the ChangeMode
s within EffChange
So I believe adding these effects would be much nicer rather than doing set {_int} to {_int} * 2
Other
No response
Agreement
- I have read the guidelines above and affirm I am following them with this suggestion.