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This repository was archived by the owner on Jan 2, 2022. It is now read-only.
This repository was archived by the owner on Jan 2, 2022. It is now read-only.

Conflicts with other mods using /locraw #72

@robere2

Description

@robere2

Looking at these lines:

if (!this.playerSentCommand) {
event.setCanceled(true);
}

It appears that the /locraw message is always captured and cancelled unless the player sent it. This causes conflicts with other mods. that use /locraw if they do not set their priority higher. A higher priority would result in a never-ending war of who comes first.

The best solution to this in my opinion would be, instead of not cancelling when the message is player-sent, only cancel if the message is mod-sent.

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