This repository was archived by the owner on Jan 2, 2022. It is now read-only.

Description
Looking at these lines:
|
if (!this.playerSentCommand) { |
|
event.setCanceled(true); |
|
} |
It appears that the
/locraw
message is always captured and cancelled unless the player sent it. This causes conflicts with other mods. that use
/locraw
if they do not set their priority higher. A higher priority would result in a never-ending war of who comes first.
The best solution to this in my opinion would be, instead of not cancelling when the message is player-sent, only cancel if the message is mod-sent.