Replies: 2 comments 4 replies
-
A lot of performance from ImageSharp comes from using Hardware Intrinsics, but those are not available with unity, which explains the slowness you see. I am afraid, that there is not much we can do about it. I have seen that Unity started to support Hardware Intrinsics with Burst, but as far as i understand this, this does not apply to third party library's like ours. |
Beta Was this translation helpful? Give feedback.
-
@gosodin I remember cases where mono based JIT was falling back to interpreted mode on performance critical ImageShap code paths. You need IL2CPP to get reasonable perf. Let us know if changing the scripting backend helps! |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Hello, there was a need to process bitmaps in unity, as well as work with exif orientation, and your library is just super. But I ran into a rather strange and big problem - very slow work. What a normal console application does in seconds, in unity it is done in minutes. Most likely, these are some limitations of the platform itself, but I am writing in the hope that there is some solution to this problem.
Beta Was this translation helpful? Give feedback.
All reactions