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game mechanicsMetadata for game assets/objects being pushed between Unity through our APIMetadata for game assets/objects being pushed between Unity through our APIgeneratorGenerating Metadata for NFTs or in-game assetsGenerating Metadata for NFTs or in-game assetsgoerliIssues relating to the ethereum components of Star Sailors, e.g. NFT, Moralis/SupabaseIssues relating to the ethereum components of Star Sailors, e.g. NFT, Moralis/Supabase
Description
To test out a crafting/evolution system, I've begun work on a Pokemon-type evolution smart contract. Burning two of the same ERC-1155
IDs (e.g. a base-class spaceship) creates a new NFT (e.g. a second-tier spaceship) using the following data flow:
msg.sender
holdscontract.tokenId = 0
* 2- Contract
_burn
scontract.tokenID = 0
* 2 - Contract
_mint
scontract.tokenId = 1
& sends it tomsg.sender
This can be used for crafting items, transferring items, etc
Let's try and get user NFT metadata working inside the frontend, add a crafting feature (triggering _burn
& _mint
functions of deployed contract using Moralis Unity/C# SDK) and have all actions be recorded & retrievable from our backend infrastructure in #1 #5
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game mechanicsMetadata for game assets/objects being pushed between Unity through our APIMetadata for game assets/objects being pushed between Unity through our APIgeneratorGenerating Metadata for NFTs or in-game assetsGenerating Metadata for NFTs or in-game assetsgoerliIssues relating to the ethereum components of Star Sailors, e.g. NFT, Moralis/SupabaseIssues relating to the ethereum components of Star Sailors, e.g. NFT, Moralis/Supabase
Type
Projects
Status
Iced
Status
In Progress
Status
In Progress
Status
Todo