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Moses' discord posts got archived, lots of useful information on transparent shader types
https://drive.google.com/file/d/1Rm9LoAKPgepOH1wLQfRHNiaVa1iwVEaO/view
Most noteable thing in there being transparent generic, which he explored while working on refined, unknown territory for most people, could be useful in the future or for creating shaders for xbox maps.
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