-
Notifications
You must be signed in to change notification settings - Fork 57
Open
Labels
contentWritten content required for the wikiWritten content required for the wiki
Description
Transparent shader's UV scales are relative to model/gbxmodel UV scale.
Map UV scale 0 does no additional scaling, but 0 gets defaulted to 1 on cache build through tool. If model scale is not 0 or 1 then shader scale will cause unwanted scaling.
The solution is to have the model UV scale as offsets in the shader (shown in first picture).
This behavior only happens with transparent_chicago.
Note: the model UV scales can change when re-compiling the model.
Metadata
Metadata
Assignees
Labels
contentWritten content required for the wikiWritten content required for the wiki