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From my understanding it's only setting the location of 1 bone in the mesh, should be the pelvis, so everyone will see a different ragdoll effect but will still be in the same location. |
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Not All Bone |
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I just found out that every client sends a server RPC every tick while in ragdoll mode, isn't it a performance/network issue?
I'm talking about the call "Server_SetMeshLocationDuringRagdoll" in ALSBaseCharacter.cpp line 739.
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