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Thanks for your interest in Simulator Controller, a set of tools for a better user experience in modular simulation rigs. At the core of Simulator Controller is an extendable controller framework, which can use any hardware controller (typically a Button Box in simulation rigs) to control almost all applications and simulation games used in your specific configuration and that simultaneously. Before diving into this very extensive documentation, I recommend a first reading of the README document in the GitHub repository for a general introduction.
A little lecture in history: Simulator Controller started in late 2020 as a tiny collection of keyboard macros to automate some repetitive tasks in Assetto Corsa Competizione. But as usual, the code base grew very fast and several later, I decided to conduct a complete rewrite in a plugin capable, object oriented architecture. The current distribution consists of a set of specialized applications and more than 30.000 lines of code and even incorporates a very sophisticated AI kernel for a voice chat capable virtual Race Assistants since Release 2.1. Every aspect is fully customizable using a graphical, user friendly configuration tool and provides a plugin interface and class library for developers.
And now it's time to start with the Overview...
Simulator Controller - 2025 by Oliver Juwig (TheBigO), Creative Commons - BY-NC-SA
- Quick Start
- Installation
- Configuration
- Splash Screen Editor
- Translations Editor
- Controller Layout Editor
- System
- Tactile Feedback
- Motion Feedback
- Pedal Calibration
- Driving Coach
- Race Engineer
- Race Strategist
- Race Spotter
- Team Server
- ACC - Assetto Corsa Competizione
- AC - Assetto Corsa
- IRC - iRacing
- RF2 - rFactor 2
- LMU - Le Mans Ultimate
- R3E - RaceRoom Racing Experience
- AMS2 - Automobilista 2
- PCARS2 - Project CARS 2
- Integration
- Introduction
- Settings
- Track & Automation
- Sessions
- Telemetries
- Strategies
- Setups
- Pressures
- Administration
- Configuration
- Introduction
- Describing Setup Issues
- Understanding the Recommendations
- How it works
- Managing Car Setups
- Extending and Customizing
- Introduction
- Starting a session
- Data Analysis
- Telemetry Viewer
- Planning and managing practice stints
- Exploring data
- Exporting data
- Introduction
- Overview Report
- Car Report
- Driver Report
- Positions Report
- Lap Times Report
- Performance Report
- Consistency Report
- Pace Report
- Introduction
- Normal vs. Lite UI
- Connecting to a session
- Data Analysis
- Telemetry Viewer
- Strategy Handling
- Session & Stint Planning
- Driver specific tyre pressures
- Planning a Pitstop
- Introduction
- Installation
- Configuration
- Interacting with Aiden
- Driver coaching
- How it works
- Troubleshooting
- Introduction
- Installation
- Interacting with Jona
- Racing with Jona
- Technical Information
- Troubleshooting
- Introduction
- Installation
- Interacting with Cato
- Racing with Cato
- Strategy Handling
- Technical Information
- Troubleshooting
- Introduction
- Installation
- Interacting with Elisa
- Alerts & Information
- Simulator Integration
- Track Mapping
- Track Automations
- Introduction
- Booster Overview
- Instructions
- How it works
- Managing Actions
- Managing Events
- Predefined Actions & Events
- Introduction
- Installation & Configuration
- Managing teams
- Preparing a team session
- Running a team session
- Server Administration
- How it works
- Troubleshooting