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Credits
"I stand on the shoulders of giants." - This sentence has been uttered many times in the history of science, not least by Sir Isaac Newton in a letter to Robert Hooke in 1676. And especially today, in the age of open source software development with countless people involved, the meaning of this saying remains as valid as ever. Simulator Controller would also be unthinkable without the preparatory work of other projects, without valuable contributions from the community and without the support of all those who believe in the project.
Therefore, I would like to thank everyone who made this project possible and I would like to mention some projects or people by name. I can't list everything here, so forgive me if I've forgotten something or someone.
- All contributors of the AutoHotkey programming language, most and foremost Steve Gray (@Lexikos). Without this marveleous language many features of Simulator Controller would have been much more effort.
- LlamaSharp is an outstanding library to work with large language models on your local computer. It is the foundation of the integrated LLM runtime of Simulator Controller.
- I want to thank @TheIronWolfModding for the incredible shared memory API plugin for rFactor 2 and Le Mans Ultimate.
- Another valuable starting point for me was the work of @evilC for speech generation and recognition.
Simulator Controller today supports multiple different languages for the user interface and also for the Assistants. This would not have been possible without the great effort of community members, which provided the corresponding translations, namely:
- Jose Krilin (@jkrilin) for the Spanish translation
- @SlatMars for the French translation
- Diego Falcone (@Diego Falcone Dev_Dk HawkOne) for the Italien translation
And I want to thank Jordan Moss (@Mossi) for his great plugin, which provides the complete Simulator Controller state information to SimHub to support building dashboards and overlays.
Then we have the contributors to the car meta data, especially Chris Matthews and Mirko Lesko, which provided many car definitions for Assetto Corsa, Automobilista 2 and RaceRoom Racing Experience.
And I don't want to forget Matus Celko (@winzarten), who was so kind to provide a special export format for telemetry data in his "Second Monitor" app.
A very special thanks goes to @Keith M, who has supported me numerous times with testing.
And last, but for sure not least, I want to thank all my supporters, who bought me a coffee, paid my Azure bills or otherwise helped in developing Simulator Controller. Many thanks to all my patrons on Patreon, especially to Robert Deutsch (@iEnki), who was my first supporter, and still is. I also want to mention Peter Kasbergen, who is also a supporter on Patreon, but additionally is also my favorite bug hunter. And there are so many more: Ashton Smith, Chris Matthews, Lars Gutsch, Michael Ischen, Stephane Rouche, and so on, the list is very long.
Simulator Controller - 2025 by Oliver Juwig (TheBigO), Creative Commons - BY-NC-SA
- Quick Start
- Installation
- Configuration
- Splash Screen Editor
- Translations Editor
- Controller Layout Editor
- System
- Tactile Feedback
- Motion Feedback
- Pedal Calibration
- Driving Coach
- Race Engineer
- Race Strategist
- Race Spotter
- Team Server
- ACC - Assetto Corsa Competizione
- AC - Assetto Corsa
- IRC - iRacing
- RF2 - rFactor 2
- LMU - Le Mans Ultimate
- R3E - RaceRoom Racing Experience
- AMS2 - Automobilista 2
- PCARS2 - Project CARS 2
- Integration
- Introduction
- Settings
- Track & Automation
- Sessions
- Telemetries
- Strategies
- Setups
- Pressures
- Administration
- Configuration
- Introduction
- Describing Setup Issues
- Understanding the Recommendations
- How it works
- Managing Car Setups
- Extending and Customizing
- Introduction
- Starting a session
- Data Analysis
- Telemetry Viewer
- Planning and managing practice stints
- Exploring data
- Exporting data
- Introduction
- Overview Report
- Car Report
- Driver Report
- Positions Report
- Lap Times Report
- Performance Report
- Consistency Report
- Pace Report
- Introduction
- Normal vs. Lite UI
- Connecting to a session
- Data Analysis
- Telemetry Viewer
- Strategy Handling
- Session & Stint Planning
- Driver specific tyre pressures
- Planning a Pitstop
- Introduction
- Installation
- Configuration
- Interacting with Aiden
- Driver coaching
- How it works
- Troubleshooting
- Introduction
- Installation
- Interacting with Jona
- Racing with Jona
- Technical Information
- Troubleshooting
- Introduction
- Installation
- Interacting with Cato
- Racing with Cato
- Strategy Handling
- Technical Information
- Troubleshooting
- Introduction
- Installation
- Interacting with Elisa
- Alerts & Information
- Simulator Integration
- Track Mapping
- Track Automations
- Introduction
- Booster Overview
- Instructions
- How it works
- Managing Actions
- Managing Events
- Predefined Actions & Events
- Introduction
- Installation & Configuration
- Managing teams
- Preparing a team session
- Running a team session
- Server Administration
- How it works
- Troubleshooting