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First of all, I highly appreciate you developing and publishing this work. I was getting figuratively buried in notebook pages I scribbled alien nonsense onto…
I'm at the point in the game where I don't yet have any good clue to the phonetics of the language¹ and the morphology largely escapes me so far, but I did glean the glyph construction constraints² and finding it rather silly and less-than-productive to be required to click multiple times for a single meaningful bit of information, not to mention the unwanted ability to commit unintended typos.
I would appreciate it if the glyph constructor pane had its own spoiled mode which would set and unset those linked bits together in one click. It would also be neat if I could run an inspection on my inventory of words to find typos with invalid glyph construction among them.
[¹. Spoiler]
Other than the obvious parallels with English.[². Spoiler]
It's comprised of sides of a cuboid. And I appreciate that you allow the user the unspoiled naive erroneous assumption of being able to draw only part of a side even though neither 0010 nor 1000 can legally occur separately as can't neither 0020 nor 2000 occur without being bitwise-ORed with 0080 that overlaps with both in projection.== UNCOVERED SPOILERS PRESENT IN THE FOLLOWING DISCUSSION OF THIS ISSUE ==