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It's hard to tell if it's the camera or Sanic causing the visual choppy position jumping. It looks like we're applying delta correctly in most places, but we aren't always doing the right type of interpolation.
For instance, the camera movement is done with linear interpolation with the weight as a factor of delta time, but it really should be asymptotic interpolation. I don't think there are functions in Godot for it, so we should maybe make a global utility script.