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While semi achievable through extensive settings manipulation, a lot of the current physics are too involved when trying to create vehicle based games, like Lightcycles, Hot Wheels and the like. Would an approach to Vehicle physics as done by AshDev on youtube through his arcade bike and car assets be a more versatile way to make a controller for vehicles? He made a tutorial on how he made the basic motorcycle vehicle script, which i have written down in a C# script for experimentation, with great success. This vehicle script would be a great stepping stone for a decent arcade vehicle controller.
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While semi achievable through extensive settings manipulation, a lot of the current physics are too involved when trying to create vehicle based games, like Lightcycles, Hot Wheels and the like. Would an approach to Vehicle physics as done by AshDev on youtube through his arcade bike and car assets be a more versatile way to make a controller for vehicles? He made a tutorial on how he made the basic motorcycle vehicle script, which i have written down in a C# script for experimentation, with great success. This vehicle script would be a great stepping stone for a decent arcade vehicle controller.
Any thoughts on this idea?
C# Motorcycle script (Messy).txt
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