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Copy file name to clipboardExpand all lines: charts/factorio-server-charts/values.yaml
+28-29Lines changed: 28 additions & 29 deletions
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@@ -214,9 +214,11 @@ serverPassword:
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## @param server_settings.autosave_slots Server autosave slots, it is cycled through when the server autosaves
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## @param server_settings.afk_autokick_interval How many minutes must pass before someone is kicked when doing nothing, 0 for never
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## @param server_settings.auto_pause Whether the server should be paused when no players are present
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## @param server_settings.auto_pause_when_players_connect Whether should the server be paused when someone is connecting to the server.
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## @param server_settings.only_admins_can_pause_the_game Specifies if anyone can pause or only admins
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## @param server_settings.autosave_only_on_server Whether autosaves should be performed only on the server or also on all connected clients. Default is true
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## @param server_settings.non_blocking_saving Highly experimental feature, enable only at your own risk
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## @param server_settings.max_heartbeats_per_second Network tick rate. Maximum rate game updates packets are sent at before bundling them together. Minimum value is 6, maximum value is 240.
## @extra map_settings.pollution.enabled Enable pollution. Check values.yaml to know what pollution values you can override
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## @skip map_settings.enemy_evolution
@@ -410,10 +409,11 @@ map_gen_settings:
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## @param map_settings.max_failed_behavior_count If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters stuck within their own base.
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map_settings:
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difficulty_settings:
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recipe_difficulty: 0
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technology_difficulty: 0
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technology_price_multiplier: 1
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research_queue_setting: after-victory
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spoil_time_modifier: 1
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asteroids:
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max_ray_portals_expanded_per_tick: 100
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spawning_rate: 1
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pollution:
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enabled: true
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# these are values for 60 ticks (1 simulated second)
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