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Different physics behaviour in Animation BP and in the actual game #17

@BineeMan

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@BineeMan

When using SPCRJointDynamics in Unreal, it seems that skirt simulation doesn't work properly in the actual game.
In the video, I am demonstrating that the skirt physics works fine in the Animation BP preview, but in the game it has a lot of glitches and artifacts. Changing simulation settings doesn't change anything. Is it possible to fix that? I am using UE 5.3.1

https://www.youtube.com/watch?v=cQHk1ZuLlYg

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