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Merge pull request #1531 from heinezen/changelog-0.5.0
doc: Changelog v0.5.0
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doc/changelogs/engine/v0.5.0.md

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# [0.5.0] - 2023-10-03
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All notable changes for version [0.5.0] are documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) since release [0.4.0].
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## Added
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- New converter to create nyan modpacks
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- Support conversion for all game releases:
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- Age of Empires 1 (1997)
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- Age of Empires 1: Definitive Edition
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- Age of Empires 2 (1999)
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- Age of Empires 2: HD Edition
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- Age of Empires 2: Definitive Edition
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- Star Wars Galactic Battlegrounds
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- *Age of Empires 2 (Trial Version)* for demoing the engine
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- Support for AoE1:DE and AoE2:DE graphic assets formats and documentation
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- SLP v4.2 (converter)
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- SMP
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- SMX
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- SLD
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- Pattern files for decoding AoE graphic assets with imHex
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- SLP
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- SLD
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- openage internal media formats documentation
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- modpack definition
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- sprite files (for animations)
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- texture files (for spritesheet textures)
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- palette files (for palette tables)
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- terrain files (for terrain graphics)
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- blendmask files (for terrain blending)
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- blendtable files (for terrain blending)
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- Instructions for using vscode IDE
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- New engine subsystem implementations
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- Presenter
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- Input System
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- Game Simulation
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- Demos for showcasing new engine subsystems
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- 5 new renderer demos
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- 1 new presenter demo
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- 1 new input system demo
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- 2 new game simulation demos
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- CI build status badges in README
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- New dependencies
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- toml11 (C++)
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- include-what-you-use (CMake, optional)
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- lz4 (Python)
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- mako (Python)
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- toml (Python)
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- Type hints for Python code
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- NixOS packaging
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- Python log messages support lazy evaluation of strings
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- Add Ubuntu to optional CI build pipeline
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- Progress bar for converter media conversion
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- Integrate new renderer subsystem
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- Parsers for openage media formats
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- Game entity rendering
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- Terrain rendering (in 3D!)
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- Camera
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- Simulation clock
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- New event-driven game simulation
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- Simulation with event system
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- generic game entities for objects in the game
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- components for game entity attributes
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- Idle
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- Live
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- Move
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- Turn
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- Activity
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- CommandQueue
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- Ownership
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- Position
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- systems for game logic
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- idle
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- move
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- activity implementation for game entity control flow
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- simulation event handlers
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- spawn entity
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- process command
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- send command
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- wait
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- New input management
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- low level input handling from Qt
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- high-level controllers for processing inputs
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- game simulation controller
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- camera controller
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- Coordinate system improvements
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- new `scene` coordinate type for usage in renderer
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- nyan API interface
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- Documentation overhaul
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- Documentation for new subsystems
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- renderer
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- GUI
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- game simulation
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- input system
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- time management
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- more guides
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- running the engine
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- optimizing code
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## Changed
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- Mark old game simulation implementation to legacy
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- Update macOS build instructions
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- Update dependencies
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- Python >=3.9
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- Cython >=0.29.32
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- gcc >= 10
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- clang >=10
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- qt6 >= 6.2
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- Use Github Actions v3
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- Exported PNG files are created in-memory
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- Replace `unlikely`/`likely` macros with C++20 attributes `[[unlikely]]`/`[[likely]]`
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- Integrate new renderer subsystem
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- Use presenter as main interface for graphical display
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- GUI code using Qt6 and new renderer
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- Coordinate system improvements
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- deprecate unused coordinate types
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- CoordManager (replaced by camera class)
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- camgame_delta (replaced by camera class)
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- camgame (replaced by camera class)
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- deprecated forbidden coordinate transformations
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- Update architecture documentation to reflect new engine architecture
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## Removed
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- Game simulation code generation from game data (replaced by nyan modpacks)
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- Remove unusued dependencies
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- jinja2
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- pyreadline
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- Integrate new renderer subsystem
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- Remove dependencies to SDL2 in renderer
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- Remove Qt->SDL keybinding transformation from input system
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- Obsolete documentation
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- milestones
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- pathfinding
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## Fixed
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- macOS build on ARM architecture
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- Python version detection for Python>=3.10
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- Replace Python `distutils` with something that isn't deprecated
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- Compatibility with Cython 3.0
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- Fix a lot of horrible typos as usual
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## Full commit log
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https://github.com/SFTtech/openage/compare/v0.4.1...v0.5.0

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