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If user shader issues S_SETVSKIP then this state will persist when
executing the trap handler, causing vector instructions to be
skipped.
VSKIP state is already saved/restored through the MODE register.
Signed-off-by: Jay Cornwall <jay.cornwall@amd.com>
Reviewed-by: Lancelot Six <lancelot.six@amd.com>
Suggested-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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