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/// raygenShaderRecordAddress is a `VkDeviceAddress` of the ray generation shader binding table record used by this command.
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pubraygen_shader_record_address:DeviceAddress,
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/// raygenShaderRecordSize is a `VkDeviceSize` number of bytes corresponding to the ray generation shader binding table record at base address raygenShaderRecordAddress.
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pubraygen_shader_record_size:DeviceSize,
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/// missShaderBindingTableAddress is a `VkDeviceAddress` of the first record in the miss shader binding table used by this command.
/// missShaderBindingTableSize is a `VkDeviceSize` number of bytes corresponding to the total size of the miss shader binding table at missShaderBindingTableAddress that may be accessed by this command.
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pubmiss_shader_binding_table_size:DeviceSize,
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/// missShaderBindingTableStride is a `VkDeviceSize` number of bytes between records of the miss shader binding table.
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pubmiss_shader_binding_table_stride:DeviceSize,
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/// hitShaderBindingTableAddress is a `VkDeviceAddress` of the first record in the hit shader binding table used by this command.
/// hitShaderBindingTableSize is a `VkDeviceSize` number of bytes corresponding to the total size of the hit shader binding table at hitShaderBindingTableAddress that may be accessed by this command.
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pubhit_shader_binding_table_size:DeviceSize,
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/// hitShaderBindingTableStride is a `VkDeviceSize` number of bytes between records of the hit shader binding table.
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pubhit_shader_binding_table_stride:DeviceSize,
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/// callableShaderBindingTableAddress is a `VkDeviceAddress` of the first record in the callable shader binding table used by this command.
/// callableShaderBindingTableSize is a `VkDeviceSize` number of bytes corresponding to the total size of the callable shader binding table at callableShaderBindingTableAddress that may be accessed by this command.
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pubcallable_shader_binding_table_size:DeviceSize,
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/// callableShaderBindingTableStride is a `VkDeviceSize` number of bytes between records of the callable shader binding table.
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