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333 files changed
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lines changed- shaders/slang
- base
- bloom
- bufferdeviceaddress
- computecloth
- computecullandlod
- computeheadless
- computenbody
- computeparticles
- computeraytracing
- computeshader
- conditionalrender
- conservativeraster
- debugprintf
- debugutils
- deferredmultisampling
- deferredshadows
- deferred
- descriptorbuffer
- descriptorindexing
- descriptorsets
- displacement
- distancefieldfonts
- dynamicrendering
- dynamicuniformbuffer
- gears
- geometryshader
- gltfloading
- gltfscenerendering
- gltfskinning
- graphicspipelinelibrary
- hdr
- imgui
- indirectdraw
- inlineuniformblocks
- inputattachments
- instancing
- meshshader
- multisampling
- multithreading
- multiview
- negativeviewportheight
- occlusionquery
- offscreen
- oit
- parallaxmapping
- particlesystem
- pbrbasic
- pbribl
- pbrtexture
- pipelinestatistics
- pipelines
- pushconstants
- pushdescriptors
- radialblur
- rayquery
- raytracingbasic
- raytracingcallable
- raytracinggltf
- raytracingintersection
- raytracingpositionfetch
- raytracingreflections
- raytracingsbtdata
- raytracingshadows
- raytracingtextures
- renderheadless
- screenshot
- shaderobjects
- shadowmappingcascade
- shadowmappingomni
- shadowmapping
- specializationconstants
- sphericalenvmapping
- ssao
- stencilbuffer
- subpasses
- terraintessellation
- tessellation
- textoverlay
- texture3d
- texturearray
- texturecubemaparray
- texturecubemap
- texturemipmapgen
- texturesparseresidency
- texture
- triangle
- variablerateshading
- vertexattributes
- viewportarray
- vulkanscene
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