Is it possible to get the triangle mesh data out of ospray::cpp::World #578
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fatecasino
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This is not possible. OSPRay as a rendering library has a "write only" API. For some devices / backends like GPU or MPI the data may even not be available anymore in the local host's memory. |
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I wanted to ask if it is possible to do the reverse process of ospTutorial.cpp and get the actual triangle mesh data (std::vector vertex) out of the World object. Any code example would be more than helpful!
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