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Update changelog/ini
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3 files changed

+4
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CustomCameraVPlus.ini

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Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ InertiaEffects = 1
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[general]
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# Support Look left/right/behind from Manual Transmission mod by ikt (requires Manual Transmission 4.6.0 or newer)
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# Support Look left/right/behind from Manual Transmission mod by ikt (requires Manual Transmission 4.6.6 or newer)
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#
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# https://www.gta5-mods.com/scripts/manual-transmission-ikt
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#

changelog.txt

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@@ -2,6 +2,7 @@
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1.7.0
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* Ability to set ammount of inertia force for 3rd person camera. Search for InertiaForce in the .ini file for details.
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* Updated Manual Transmission integration (If you use Manual Transmission, make sure you update it to 4.6.6 or newer).
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* Other minor enhancements
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1.6.0

script.cpp

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@@ -1306,7 +1306,7 @@ void updateVehicleVars()
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//velocityQuat3P = lookRotation(smoothVelocity);
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}
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smoothIsInAir = lerp(smoothIsInAir, (ENTITY::IS_ENTITY_IN_AIR(veh) || ENTITY::IS_ENTITY_UPSIDEDOWN(veh)) ? 1.f : 0.f, 2.f * getDeltaTime());
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smoothIsInAir = lerp(smoothIsInAir, (ENTITY::IS_ENTITY_IN_AIR(veh) || ENTITY::IS_ENTITY_UPSIDEDOWN(veh)) ? 1.f : 0.f, 12.f * getDeltaTime());
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smoothIsInAirNfs = lerp(smoothIsInAirNfs, (ENTITY::IS_ENTITY_IN_AIR(veh)) ? 1.f : 0.f, 0.75f * getDeltaTime());
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vehRightVector = toV3f(getRightVector(vehRot));
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vehUpVector = vehRightVector.cross(vehForwardVector);
@@ -1888,7 +1888,7 @@ void updateCamRacing3P()
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//auto compositeQuat = QuatEuler(compositeEuler);
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smoothFactor = damp(smoothFactor, max(lerp(0.278f, 0.836f, smoothAuxLerpFactor), easeOutCubic(smoothIsInAir)), 0.05f, getDeltaTime());
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smoothFactor = max(damp(smoothFactor, lerp(0.278f, 0.836f, smoothAuxLerpFactor), 0.05f, getDeltaTime()), easeOutCubic(smoothIsInAir));
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Quaternionf compositeQuat = slerp(!isBike ? smoothQuat3P : veloQuat3P, finalQuat3P, smoothFactor);
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//Quaternionf compositeQuat = slerp(!isBike ? smoothQuat3P : veloQuat3P, finalQuat3P, smoothIsInAir);

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