Replies: 1 comment
-
It's possible that there will be an OWML update that improves performance significantly. I recently realized that there's some problem with OWML causing high CPU usage. Hopefully will help some people! That said, it will likely still be a very demanding game in VR. EDIT: Added this "fix" (a hack really) to 1.0.5. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Just out of curiosity how have you all be playing this and what kind of performance do you get out of your setup?
I've been using a first gen Oculus Quest, wirelessly streaming via AMD ReVive VR from my RX 480 and i5 7th gen. I played the game beginning to end with almost no issues, even on relatively high settings. Which is insane.
That said, I have a high tolerance for what other people might call issues. I don't tend to notice framerate particularly in most games unless it dips into the teens, and the Quest is capped at 72Hz anyway. I consider issues to be one where I literally cannot do a thing I'm supposed to, and that only happened once. Without getting too spoilery, it involved staying in the middle of something red to progress. I did have some weird stuttery behavior on the pause screen and menus, but totally manageable.
What have your experiences been like?
Beta Was this translation helpful? Give feedback.
All reactions